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If you walk off the path, you'll be pushed back onto it. The systems in these romance-focused visual novels are usually not robust enough to support complex social sims, they're more like long and pretty choose-your-own-adventure novels.
The player must accept their limited role in these spaces and do what they can in order to dig the interesting bits out of these games’ juicy narrative databases.
Since dramatic romances are often the main focus of these games and are necessary to lead the stories along their branching paths, you are expected to fulfill your obligation as a good sport and at least attempt to fall in love.
Or else the game really won't know what to do with you, and thus you will be punished. Non-romantic visual novels do exist for those who don't want to opt in to this particular character-focused experience, but for this article we’ll be limiting ourselves to the love simulation variety.
He pointed out the lack of gravity a character's death has in these kind of games, stemming from seeing the main character and surrounding characters die so many times and how to work with it.